package org.game.display.layers
{
	import flash.display.Sprite;
	
	import org.game.module.scene.MicroScene;
	import org.game.utils.Initialization;
	
	/**
	 * @author 缺硒
	 */
	public class SceneLayer extends Sprite
	{
		private var _scene:MicroScene;
		public function SceneLayer()
		{
			_scene = Initialization.init(new MicroScene(), this);
			_scene.addPlaerCell();
		}
	}
	//
}